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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10308
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Posted - 2014.05.27 21:58:00 -
[1] - Quote
I am soooooo happy they are increasing the effectiveness of small turrets. IMO multiple player tanks should be encourages and made superior over single player tanks.
Not of course demanding 2 or more player are required to pilot a tank, only that when 2x players man one they have a fair advantage over the singular player.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10309
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Posted - 2014.05.27 22:48:00 -
[2] - Quote
Tebu Gan wrote:True Adamance wrote:I am soooooo happy they are increasing the effectiveness of small turrets. IMO multiple player tanks should be encourages and made superior over single player tanks.
Not of course demanding 2 or more player are required to pilot a tank, only that when 2x players man one they have a fair advantage over the singular player. I have had a bit of fun with gunners, murdering infantry, and rackin up some serious WP with kills. One thing I noticed outright was how useless a gunner can be against another tank. When tanks stack damage mods, the fight is over in just a few seconds, hardly enough time for gunners to react or even land enough shots to make a noticeable difference. With such a short ttk (due in large part to damage mods and very high turret damage) a gunner isn't as useful as the plate and rep I lose in my lows against dam modded rails. Now if they nerfed the damage mods down to 15 or 20, I would hold a significant advantage over other tanks when running gunners, running double damage mods myself. They may get a jump on me, but at least my gunners have time to lay down some double damage modded fire and perhaps turn the tables a bit.
I run a Madrugar with 2 Railguns and an Ion Cannon, Single Rep, Single Hardener.
We have destroyed more tanks in Amarr FW than I hazard to say anyone else has across FW's career. Not joking all 3 guns facing forwards would claim any tank until the triple Rep Madrugar craze blew up and did so against damage modded Sica's, Gunlogi, and always beat enemy armour tanks.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10310
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Posted - 2014.05.27 23:05:00 -
[3] - Quote
Tebu Gan wrote:True Adamance wrote:Tebu Gan wrote:True Adamance wrote:I am soooooo happy they are increasing the effectiveness of small turrets. IMO multiple player tanks should be encourages and made superior over single player tanks.
Not of course demanding 2 or more player are required to pilot a tank, only that when 2x players man one they have a fair advantage over the singular player. I have had a bit of fun with gunners, murdering infantry, and rackin up some serious WP with kills. One thing I noticed outright was how useless a gunner can be against another tank. When tanks stack damage mods, the fight is over in just a few seconds, hardly enough time for gunners to react or even land enough shots to make a noticeable difference. With such a short ttk (due in large part to damage mods and very high turret damage) a gunner isn't as useful as the plate and rep I lose in my lows against dam modded rails. Now if they nerfed the damage mods down to 15 or 20, I would hold a significant advantage over other tanks when running gunners, running double damage mods myself. They may get a jump on me, but at least my gunners have time to lay down some double damage modded fire and perhaps turn the tables a bit. I run a Madrugar with 2 Railguns and an Ion Cannon, Single Rep, Single Hardener. We have destroyed more tanks in Amarr FW than I hazard to say anyone else has across FW's career. Not joking all 3 guns facing forwards would claim any tank until the triple Rep Madrugar craze blew up and did so against damage modded Sica's, Gunlogi, and always beat enemy armour tanks. Ah, Ion cannon. Yes, in this situation I do imagine it would be different as you are engaged much closer to the enemy and in a different way than I would with my rails. I'm generally a bit back from another rail tank, so the gunners don't seem to be able to do much as they only shoot like 150m out. But yes, in a close range engagement, where I can out maneuver another tank, the gunners provide good fire while I maneuver into a position I can fire. Sometimes, they nearly kill said tank. But often times all I come against are scrub tankers. Throw in a real tanker and things get a bit blurry, with gunners not always providing as much benefit as better modules would provide.
I have had many great encounters with very skilled tankers in FW. The ones most vocal on the forums are not necessarily the best this game has to offer.
I haven't seen another great tanker since fanfest...but haven't been in game as much as I used to be.
Eitherway the Ion only because I am using my HAV not as a dedicated tank destroyer but as an MAV Troop Transport.
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